News SSF4 Arcade Edition
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News SSF4 Arcade Edition
Ca y'est, l'arcade est sorti au japon, bientot aux US & co
donc les gars vont commencer à doser le jeu sévère et on va retrouver des tournois de qualité
pck le online c'est carrement pas viable, et ca baisse le niveau des joueurs, ( cf Daigo), comme les combos les plus short passent pas tout le temps en Live, ca modifie leur jeu
PUTAIN CA VA ETRE BON
donc les gars vont commencer à doser le jeu sévère et on va retrouver des tournois de qualité
pck le online c'est carrement pas viable, et ca baisse le niveau des joueurs, ( cf Daigo), comme les combos les plus short passent pas tout le temps en Live, ca modifie leur jeu
PUTAIN CA VA ETRE BON
Daigo SPeak :)
Daigo Umehara's Impressions of SSF4 AE
• Fireball characters are considerably weaker in this version.
• He thinks Yun will be really good, though Zangief will be a tough matchup for him. Hasn't played much Yang, but thinks that his Genei Jin (Super) will be a big difference between the two characters.
• Even though Fei Long lost the invincibility on his Hard Kick Chicken Wing, with better normal moves and all the tools he still has available (Rekka, Tenshin, etc.), and Chun-Li, Honda, and Balrog getting nerfs, he says that Fei Long is probably the strongest of the old characters in Arcade Edition.
• Daigo feels Yun, Yang and Fei Long will be top class in SSF4 AE. After these people he ranked Zangief, Balrog and C. Viper next.
• He thinks Ken will be stronger than Ryu and Akuma, though they're still upper tier.
• Balrog will be a tough matchup for both Yun and Yang, since they don't have a punish for Dash Straight, and he has his Crouching Hard Punch.
• Makoto is stronger than he thought she would be.
• With the nerfs, he puts Guile at upper-mid tier, and he'll probably keep him around as a secondary character.
• He really seems to fear the Zangief matchup with Yun.
• With the EX Green Hand changes, Sagat will have a favorable matchup against Zangief. Puts Sagat at the bottom of the upper tier.
• Many of Daigo's impression revolve around if said characters can beat Zangief.
• Apparently, Dhalsim's Standing Light Kick is slower.
Cammy
• Hard Kick Cannon Strike from right above the opponent's head into Close Standing Medium Punch combos.
• Hard Kick Spiral Arrow doesn't connect with both hits as often as before.
E. Honda
• Ultra 2 has improved range, longer than a regular throw, but less than a Hard Punch Oicho Throw.
• Hundred Hand Slap seems to be slower, but the frame advantage on block seems to be unchanged.
• EX Headbutt's ranged was nerfed. Distance seemed shorter than a Medium Punch Headbutt now. On block it was punishable by Yang's Ultra 1.
• His Target Combo is the same.
• Jumping Medium Punch traded with Dan's Crouching Hard Punch, lost to Chun-Li's Flip and Cody's Back + Medium Punch attack. It usually lost to Rufus' Crouching Medium Punch and Yang's Dragon Kicks. These results could of course change depending on spacing and timing.
Ibuki
• After a Neck Breaker, the spacing seems to be further away than before. Some things don't cross up like they used to anymore.
• Back + Medium Punch may have been nerfed.
• Close Standing Light Punch into Close Standing Medium Kick seems easier. Close Standing Medium Kick is a frame faster in AE.
• Kunai recovery time is the same.
Vega
• EX Rolling Crystal Flash into Standing Hard Kick, sometimes only the first hit of Standing Hard Kick connects, not sure why.
• Confirmed there's more recovery time for Cosmic Heel (Down-Toward + Hard Kick, Launcher) on block, can be be punished by Shoryukens and grabs.
• Vega can punish a blocked Hard Punch Beast Roll from Blanka with his Crouching Hard Kick slide.
Other Notes
• Ryu's Light Punch Shoryuken can trade into Ultra.
• Gouken's Standing Medium Punch into Crouching Hard Punch connects, but EX Running Palm sometimes won't land if you do it from too far away.
• Fireball characters are considerably weaker in this version.
• He thinks Yun will be really good, though Zangief will be a tough matchup for him. Hasn't played much Yang, but thinks that his Genei Jin (Super) will be a big difference between the two characters.
• Even though Fei Long lost the invincibility on his Hard Kick Chicken Wing, with better normal moves and all the tools he still has available (Rekka, Tenshin, etc.), and Chun-Li, Honda, and Balrog getting nerfs, he says that Fei Long is probably the strongest of the old characters in Arcade Edition.
• Daigo feels Yun, Yang and Fei Long will be top class in SSF4 AE. After these people he ranked Zangief, Balrog and C. Viper next.
• He thinks Ken will be stronger than Ryu and Akuma, though they're still upper tier.
• Balrog will be a tough matchup for both Yun and Yang, since they don't have a punish for Dash Straight, and he has his Crouching Hard Punch.
• Makoto is stronger than he thought she would be.
• With the nerfs, he puts Guile at upper-mid tier, and he'll probably keep him around as a secondary character.
• He really seems to fear the Zangief matchup with Yun.
• With the EX Green Hand changes, Sagat will have a favorable matchup against Zangief. Puts Sagat at the bottom of the upper tier.
• Many of Daigo's impression revolve around if said characters can beat Zangief.
• Apparently, Dhalsim's Standing Light Kick is slower.
Cammy
• Hard Kick Cannon Strike from right above the opponent's head into Close Standing Medium Punch combos.
• Hard Kick Spiral Arrow doesn't connect with both hits as often as before.
E. Honda
• Ultra 2 has improved range, longer than a regular throw, but less than a Hard Punch Oicho Throw.
• Hundred Hand Slap seems to be slower, but the frame advantage on block seems to be unchanged.
• EX Headbutt's ranged was nerfed. Distance seemed shorter than a Medium Punch Headbutt now. On block it was punishable by Yang's Ultra 1.
• His Target Combo is the same.
• Jumping Medium Punch traded with Dan's Crouching Hard Punch, lost to Chun-Li's Flip and Cody's Back + Medium Punch attack. It usually lost to Rufus' Crouching Medium Punch and Yang's Dragon Kicks. These results could of course change depending on spacing and timing.
Ibuki
• After a Neck Breaker, the spacing seems to be further away than before. Some things don't cross up like they used to anymore.
• Back + Medium Punch may have been nerfed.
• Close Standing Light Punch into Close Standing Medium Kick seems easier. Close Standing Medium Kick is a frame faster in AE.
• Kunai recovery time is the same.
Vega
• EX Rolling Crystal Flash into Standing Hard Kick, sometimes only the first hit of Standing Hard Kick connects, not sure why.
• Confirmed there's more recovery time for Cosmic Heel (Down-Toward + Hard Kick, Launcher) on block, can be be punished by Shoryukens and grabs.
• Vega can punish a blocked Hard Punch Beast Roll from Blanka with his Crouching Hard Kick slide.
Other Notes
• Ryu's Light Punch Shoryuken can trade into Ultra.
• Gouken's Standing Medium Punch into Crouching Hard Punch connects, but EX Running Palm sometimes won't land if you do it from too far away.
Re: News SSF4 Arcade Edition
la sentence est sorti :
• He thinks Ken will be stronger than Ryu and Akuma, though they're still upper tier.
donc Ken va etre de nouveau trés fort, c'est le best dans 3.3
• He thinks Ken will be stronger than Ryu and Akuma, though they're still upper tier.
donc Ken va etre de nouveau trés fort, c'est le best dans 3.3
Re: News SSF4 Arcade Edition
wé enfin si tu regarde son classement il est pas dans les six premier en tout cas...
sa me fait peur j'ai l'impression que les shotos ont été cassés grave...
sa me fait peur j'ai l'impression que les shotos ont été cassés grave...
BlackSwordMan- Messages : 85
Date d'inscription : 13/12/2010
Age : 42
Localisation : 92
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